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Beta Release 13
Robosturm edited this page Jun 14, 2020
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28 revisions
In development
- reworked layout for attack log
- added army value to game info
- added hp of a unit to unit info
- updated terrain and unit selection view in the map editor. They have no sections seperating units and terrains after their type.
- added a mod to change the damage formula to aw 2/ds style.
- added a mod to change the co system to that of advance wars darc conflict
- added a quick selection option to select your prefered advance wars game style in the mod options.
- option for random co selection to make each co unique
- improved ai building order greater indirect to direct ratio and less spam of hovercrafts
- added options for colortables so now you can play with the original AW-Colors for overworld units
- see the wikipage for more details, if you want to apply the changes to your mod
- added option to auto save the game. Take a look at the optionmenu
- added flipping of the CO-Info based on the cursor position
- made power gain more easy to mod
- This requires mods modifying the ACTION_FIRE to update the gainPowerStar -Part check out the base script for that
- Capture animations need to be reworked if you use them in your mod.
- Com Defender now has the correct name instead of Com Attacker
- fixed perks giving you a lot of power gain/ reducing the power meter more on co unit lost. Whoops.
- fixed loading of certain savegames and maps
- fixed loading of certain wikipage icons
- fixed loading of custom wikipages which overwrite existing pages
- fixed multiturn planning leading to async games in multiplayer and crashes in replays
- fixed two major bugs which lead to asynchron multiplayer games, due to generating wrong random numbers
- fixed a bug which made CO Music play from the looping point instead of the start when starting to play a CO-Music. Now it starts at the starts and continues at the looping point.
E-Mail-Contact: [email protected] ask for help here. :)