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Beta Release 13

Robosturm edited this page Jun 14, 2020 · 28 revisions

In development

Features

  • reworked layout for attack log
  • added army value to game info
  • added hp of a unit to unit info
  • updated terrain and unit selection view in the map editor. They have no sections seperating units and terrains after their type.
  • added a mod to change the damage formula to aw 2/ds style.
  • added a mod to change the co system to that of advance wars darc conflict
  • added a quick selection option to select your prefered advance wars game style in the mod options.
  • option for random co selection to make each co unique
  • improved ai building order greater indirect to direct ratio and less spam of hovercrafts
  • added options for colortables so now you can play with the original AW-Colors for overworld units
    • see the wikipage for more details, if you want to apply the changes to your mod
  • added option to auto save the game. Take a look at the optionmenu
  • added flipping of the CO-Info based on the cursor position

Modding

  • made power gain more easy to mod
    • This requires mods modifying the ACTION_FIRE to update the gainPowerStar -Part check out the base script for that
  • Capture animations need to be reworked if you use them in your mod.

Bug Fixes

  • Com Defender now has the correct name instead of Com Attacker
  • fixed perks giving you a lot of power gain/ reducing the power meter more on co unit lost. Whoops.
  • fixed loading of certain savegames and maps
  • fixed loading of certain wikipage icons
  • fixed loading of custom wikipages which overwrite existing pages
  • fixed multiturn planning leading to async games in multiplayer and crashes in replays
  • fixed two major bugs which lead to asynchron multiplayer games, due to generating wrong random numbers
  • fixed a bug which made CO Music play from the looping point instead of the start when starting to play a CO-Music. Now it starts at the starts and continues at the looping point.
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