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Functions
Eddy Lelièvre-Berna edited this page May 18, 2021
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The GAM_FUNCTION
table represents the highest classification of objects, and it is based on the overall function or purpose that they fulfil.
As an example, storage represents a function, and all dewars, cryostats, gas bladders and so on belong to this category, as they all fulfil the same general purpose.
Functions are further divided into classes, so between the GAM_FUNCTION
and GAM_OBJECTCLASS
tables there is a one to many relationship with total participation, each function has one or more classes.
Attribute name | Attribute meaning | Data type | Mandatory | Notes |
---|---|---|---|---|
OF_ID | ID of function | 24-bit Integer | Yes | It is the primary key. It is automatically incremented, no need to set it manually. |
OF_NAME | Name of the function | String, up to 50 bytes in size | No | |
OF_COMMENT | Comments related to this function | String, up to 1000 bytes in size | No |
- Installation
- Update for Adding Version Control
- Update GAM to Version 1.2
- Update GAM to Version 1.3
- Configure (tbc)