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evil_morfar edited this page Feb 22, 2020 · 3 revisions

Access:

  • /rc history or /rc his or /rc h
  • or through the options menu.

A module that handles displaying and manipulating of the loot history from awards handled by RCLootCouncil.

Overview


loot-history


  1. Date selector
    Shows all dates when items were awarded. Select one to filter for that date.
  2. Name selector
    Shows all recipients of items in the history, as well as any member of your current group (if any). Select a name to filter for that name.
  3. Clear selection
    Clears yours current selected date and/or name.
  4. Export selector
    A dropdown menu of available exports. Hovering shows a tooltip with more information about the selected export type. See exports for more info.
  5. More Info button
    Toggles the more info frame. When enabled, this frame shows more details and statistics of the currently selected entry in the table.
  6. Filter button
    Opens the filtering dropdown.
    • Class: Clicking (checking) any class here will only show awards for that/those class(es).
    • Responses: Clicking (unchecking) any response or category here will hide entries with that response.
  7. Import button
    Opens a frame used for importing Loot History manually. See the synchronizer page for an in-game way of syncing data.
  8. Export button
    Opens a window with the currently selected export types' output highlighted, ready for copying. Due to the potential lag when doing huge exports, this window might show the entire export or just a single line, but in either case all the data is highlighted and can be copied directly.
  9. Close button
    Closes the Loot History.
  10. Entry table
    The table showing all available, non-filtered entries in the Loot History - 1 award per row.

Entries

Each entry represent one winner of an item awarded with RCLootCouncil. All columns can be sorted by clicking the header - click again to reverse the sort.


loot-history-entry


  1. Class and Name
    Shows the class icon and the name of the recipient. Note the class icon's header is invisible, but is still click-able if you want to sort by class.
  2. Time
    The date and time of the award.
  3. Item
    The awarded item. The icon works like any other icon and shows a tooltip on mouse over, and can be clicked like other items in the game.
  4. Reason
    The winner's response to the item. The reason is recorded exactly as is when the item was awarded, which includes responses not normally available to candidates (such as the various status texts, or other award reasons). For technical reasons, old responses retain their sorting logic, meaning two different responses may have the same sorting value, thus seemingly getting mixed up.
  5. Delete button
    Double click the red button to delete an entry. Note: there's no confirmation, and there's no undo button!

Right click menu

Enables you to manipulate the Loot History by right clicking on any entry. Changes made here are local, and does not change anyone else's history.


loot-history-rightclick


  1. Name
    Contains the same list of names as the name selector above. The list is sorted with current group members and latest recipients towards the button for ease of usage. Clicking a name will change the recorded winner to be the selected candidate, and currently this is the only way to modify the winner after a session has ended.
    Note: during a session, reawarding an awarded item will also change the loot history for everyone in the group, and is the recommended method of changing awards..

  2. Response
    Contains a list of all available responses (except status texts), some listed by category. Clicking a response will change the entry to be of that response - useful for correcting the occasional "Pass" to "Disenchant" etc. Even though the Master Looter's responses are recorded, only your own responses are available here, regardless if you're in a group or not.

Details

Import

RCLootCouncil currently supports two types of import:

  1. Player Export.
    • The exact same data as exported with the Player Export option.
  2. CSV Export
    • Either the exact same data as exported with the CSV Export option, or
    • custom/edited data as described in the CSV import article.

Note: if you simply seek to share you data with others, do use the Player Export. It's a lot simpler and doesn't involve the same amount of checks as the CSV import.

Export

RCLootCouncil allows you to export your loot history to various file types and formats. Filters are taken into account, so only the items you can see on screen are exported.

If you think an export type is missing or lacking data, just let me know. Currently, the following exports are available:

Type Description
TSV A tab-delimited export, primarily designed for use with Excel. Might be useable in other spreadsheet programs aswell.
CSV A standard comma separated output. Can be imported. Use this if you want to edit your data. More information is available in the CSV import article.
BBCode A standard BBCode (Bulletin Board Code) output used by a lot of forums.
BBCode SMF As BBCode, but modified for SMF.
EQdkp-Plus XML EQdkp-Plus XML output for use on Enjin sites.
Discord A simple output for use in Discord messages.
JSON All saved fields in a JSON table.
Player Export Serialized lua export. Can be imported. Great for sharing you history with others.

The following data from a session is stored in the loot history:

  • The awarded item
  • Date and time
  • Instance and difficulty
  • Boss name
  • Number of votes
  • Item(s) the winner replaced with the new item
  • Response
  • Winner's class
  • Group size
  • Note
  • Original Owner

Furthermore some technical data is stored for display and sorting purposes:

  • ResponseID
  • Response color
  • Award Reason flag
  • Instance difficulty id
  • Instance map id
  • Internal id
  • Other awarded item info

Mass Deletion

From v2.9 it's possible to delete large chunks of the loot history at once, such as old entires or from a specific candidate. The actual interface is located in the options menu. The following delete criterias are available:

Type Effect
Name Deletes all entries by the selected candidate.
Date Deletes all entries older than the selected amount of days.
Patch Deletes all entries older than the day the selected patch was released.
Days Deletes all entries older than the specific entered number of days. This is a basic calculation, so rational numbers are allowed if you want to get very specific.

Note: Reverting these deletion is usually impossible, hence the confirm popup. You might be lucky the data is still available in the Saved Variables backup "/SavedVariables/RCLootCouncil.lua.bak". in case you regret.